Visual north star
Late-90s console FPS feel — low-res framebuffer, nearest upscale, vertex jitter, colored light pools in dim halls.
Browser FPS · Desktop & mobile · No accounts
Coming soon
Indoor arena deathmatch with retro crunch and old-school rocket jumps.
Pick a nickname, drop into a warm industrial slaughterhouse, and chase frags until the round ends — then the map regenerates and you do it again. Built for browsers first: WASD + mouse on desktop, full touch controls on your phone.
In development. Low-violence default; optional 21+ gore tier at startup. Concept art below is illustrative — not final in-game assets.
No lobby, no loadout grind — continuous join deathmatch where rounds hard-reset the arena.
Arena rules
Identity
Warm industrial rust, affine texture swim, and chunky particles — tuned for 512×240 authenticity, playable on mid-range Android.
Late-90s console FPS feel — low-res framebuffer, nearest upscale, vertex jitter, colored light pools in dim halls.
Industrial rock tracks, XA-character SFX, RL/shotgun/rail benchmark weapons. Dual mix profiles for headphones vs phone speakers.
Indoor room-graph maps with multi-floor loops, vertical shafts, slime pools, teleporters, and jump pads — seeded every round.
~8–10 weapons at launch — from sidearms to room-clearers — plus unlockable gadgets like plasma beams, traps, and anti-matter bombs.
Early look-dev mockups to set direction — not final shipped assets. Tap to enlarge.




Three steps from URL to frags. No install required when we ship.
Type a handle and connect — bots keep the arena alive if you're early.
Instant respawn deathmatch in a procedurally generated indoor map. Rocket jump, chase powerups, taunt the kill feed.
Hit the frag or time limit and everyone gets a fresh arena — zero lobby wait.
Browser-first on desktop and mobile. Native wrappers later if we need them.
WASD + mouse, pointer lock, full FOV slider. Chrome, Firefox, Edge — the usual suspects.
Virtual stick, aim zone, and thumb buttons sized for notches. Mid-range Android is a first-class target.
No install required — open a link and play. We'll post the beta here when it's ready.
One shared arena, consistent rules, and anti-cheat enforcement — so frags feel earned, not exploited.
Low-res render target, affine UV warp, 15-bit dither, circle sprite particles, and optional CRT scanlines.
Full industrial rock tracks and punchy weapon SFX — built in-house for headphones and phone speakers.
Extra weapons and gadgets — ricochet rifles, Tesla mines, melee gauntlets, IR goggles — unlocked per device via rewarded ads.
Damage boosts, invulnerability, silencers, hazard suits, and rare sphere powerups where the map allows.
Same studio behind Global Chaos CB Radio and KAOS-FM — browser-native, nickname-first multiplayer.
We're building locally first. This page will update when the public beta opens.